HERRAMIENTAS: THE REVOLUTIONARY TRANSMEDIA GAMING PROTOTYPE BY ARTIST LEO CASTAÑEDA WITH OTRO INVENTARIO

Locust Projects presents Herramientas (Levels & Bosses), a transmedia gaming prototype by multimedia artist Leo Castañeda with Otro Inventario. The immersive installation invites visitors to play the videogame and enjoy the artist’s oil paintings, virtual reality experiences, sculptural gaming furniture, immersive video and more.

November 02, 2022
HERRAMIENTAS: THE REVOLUTIONARY TRANSMEDIA GAMING PROTOTYPE BY ARTIST LEO CASTAÑEDA WITH OTRO INVENTARIO

Herramientas (Levels & Bosses) explores the evolution of Castañeda’s work as an individual artist throughout the project’s development leading into the launch of Otro Inventario, a collaborative art house game studio that uses principles of sustainability and interdependence to expand interactions and world building possibilities in video games and gaming communities. Serving as one means of demo-ing the game created with Unreal Engine 5 software, the exhibition is envisioned by Castañeda and the Otro Inventario team to evolve into future iterations at tech/gaming conferences, and more.

Levels & Bosses, the game at the core of the Herramientas exhibition, traverses sci-fi environments where all landscapes, technology, and entities share sentience and interconnection. Castañeda and the team at Otro Inventario have developed a groundbreaking video game that upends traditional archetypes of game "bosses/adversaries" while players explore nonlinear, science-fiction-inspired levels with a broad range of interdependent abilities, such as camouflage, vibrational touch terraforming, and laser communication. To those that know and understand gaming and game terminology, this expands the lineage of independent games revolutionizing the industry.

Leo Castañeda (Cali, Colombia 1988) is an artist and game designer living in Miami, FL. Melding gaming, painting, virtual reality, drawing, and sculptural furniture, Castañeda's work renders surreal posthuman anatomies and social structures. For over ten years Castañeda has been developing the Levels & Bosses series using Unreal Engine to create transmedia worlds that dissolve the boundary between analog and digital. Today, Levels & Bosses culminates in an episodic video game and installation series that investigate interaction design in gaming. Castañeda received his BFA from Cooper Union in 2010 and MFA from Hunter College in 2014. Residencies include SOMA Mexico City; "Of Games III" at Khoj International Artists Association in New Delhi India (2015); Bronx Museum AIM Program (2017), and Oolite Arts Studio Residency (2018–2019).

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